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Module 6Intermediate-Advanced
Object-Oriented Programming
Design sophisticated applications with classes, objects, and OOP principles.
5-6 hours
6 Lessons
8 Exercises
🎯 Learning Objectives
By completing this module, you will:
- Understand OOP concepts
- Create classes and objects
- Use inheritance and polymorphism
- Master encapsulation
- Work with special methods
- Apply design patterns
📖 Lessons
Lesson 1: Introduction to OOP
30 min- •OOP concepts
- •Classes vs objects
- •Why use OOP?
- •OOP terminology
Lesson 2: Classes and Objects
45 min- •Defining classes
- •Creating objects
- •Attributes
- •Methods
- •__init__ method
Lesson 3: Inheritance
50 min- •Inheritance basics
- •super() function
- •Method overriding
- •Multiple inheritance
Lesson 4: Encapsulation
40 min- •Public vs private
- •Property decorators
- •Getters and setters
- •Data hiding
Lesson 5: Polymorphism
35 min- •Method overloading
- •Method overriding
- •Duck typing
- •Abstract classes
Lesson 6: Special Methods
40 min- •__str__ and __repr__
- •Magic methods
- •Operator overloading
- •Context managers
📚 Module Resources
🚀 End-of-Module Project
Bank Account System
Design a complete banking system with accounts, transactions, and security features.
Features you'll build:
- ✓Multiple account types
- ✓Transactions
- ✓Interest calculation
- ✓Account security